Answer by Eric5h5
If you mean looping through all objects in a single Update function as opposed to having each object use its own Update function, then yes, there is overhead involved in an Update call that you can...
View ArticleAnswer by meat5000
A central game manager, in my opinion should only be used in specific circumstances. Imagine a variable 'x' from a script 'Script'. If x is used in an update of Script : Use -> x; If you use a...
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