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Channel: Answers for "Efficiency of Game Loops"
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Answer by Eric5h5

If you mean looping through all objects in a single Update function as opposed to having each object use its own Update function, then yes, there is overhead involved in an Update call that you can...

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Answer by meat5000

A central game manager, in my opinion should only be used in specific circumstances. Imagine a variable 'x' from a script 'Script'. If x is used in an update of Script : Use -> x; If you use a...

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